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The technology of the 2000s

Overall

the use of broadband Internet in the United States is increasing dramatically, U.S. 6% of Internet users in June 2000, a study predicts that 62% in 2010 (although the signs show that the use of broadband Internet, continues its current trend, more than 90% in 2010 in the U.S.).

Music downloading and use of data compression to quickly transfer music over the Internet very popular, with an increase corresponding to the portable digital audio iPod characterized by Apple Inc. Digital music sales rise, which represents 6% of music sales in 2005.

Digital cameras have become very popular because of the rapid decrease of the size and cost while resolution Photo steadily increasing. Sales of cameras Roll down Thanks in large part.

Google, Yahoo and [MSN (now "Bing") search has increased Internet transit and "Google" is a verb.

Space Shuttle Columbia disaster produced in February 2003.

With increased capacity data storage, USB flash drives, ZIP disks quickly and replace the 3.5-inch diskettes.

Graphics cards are powerful enough to make ultra high resolution (1920×1200 for example) scenes in real time with a lot of detail and texture.

Microsoft Windows XP and Office 2003 to become the industry standard around the personal computer software. Open source and free software is still considerable interest but the minority, with versions of Linux becomes more popular and the web browser Mozilla Firefox and OpenOffice document editor.

Flat screens are beginning cathode ray tubes displacement.

Major advances in hybrid vehicles like Toyota Prius, Ford Escape and Honda Insight.

Keen interest in energy development in the future due to the theory of global warming and the depletion potential crude oil.

Blogs, portals and wikis become commonplace methods of electronic distribution for professionals, amateurs and companies to carry out knowledge management.

Smart cards to replace the junction boxes to save builky images.

Wikipedia begins and grows quickly, making the encyclopedia's largest and best known the world of wikis.

DVD, and then, HD DVD and Blu-ray video technology to replace the norm in American homes and video stores, although cheap videocassettes and video can still be found in some thrift stores and discount stores.

Due to the success of broadband Internet connections, VoIP is beginning to gain popularity as a replacement for traditional telephone lines. Large telecommunications companies start converting their networks from TDM to VoIP.

Wireless networks more increasingly common in homes, schools and urban public spaces.

corrective surgery of the eye becomes popular the costs and reduce risk and improve potential outcomes.

OLED (Organic Light Emitting Diode) is currently technology to revolutionize display technology that can "print" on screen in everyday objects.

GPS (Global Positioning System) becomes very popular, particularly in tracking objects or people, and for use in automobiles. Games that use the system, such as geocaching, emerge and become popular.

RFID (Radio Frequency ID) are widely used in giant distribution such as Wal-Mart as a way to track items and to automate the storage and surveillance items.

DVR (Digital Video Recorders), characterized by TiVo, allow consumers to modify the content that appears on TV and record TV programs and watch them later, leading problems such that consumers can fast-forward through commercials, making them useless.

Self-service kiosks spread very wide, which is used for all types of purchases, airline boarding passes, hotel check-in, fast food, banks, and car rental. ATMs become almost universal in most of the first and very common even in the poorest countries and rural areas.

Internet use than watching TV in 2004. Satellite TV lost skills such as TV ratings gradually increase.

Emerging use of robotics, especially telerobotics in medicine, especially surgery.

Many more computers and other technologies are integrated into vehicles. These include HID Xenon headlights, players GPS, DVD, self-diagnostic systems, security systems developed before the collision, system configuration memory For backup sensors and cameras, media automotive electronic systems, MP3 compatibility, compatibility USB, keyless start, satellite radio, voice activation, cellular connection, adaptive headlights, HUD (Head-Up Display), infrared cameras, and OnStar (in GM models.)

Technology Peer-to-peer usage: Internet telephony (Skype) file sharing.

The advantages of the video game industry full of overcoming the film industry in 2004.

The bubble burst in late 2000 and after three years of negative growth, the market began its recovery in 2003.

Most cell phone companies offering video vision, Internet services, and some downloads offer music, full, such as Sprint in 2005. The vast majority of the population owns a cell phone, causing a sharp decline in the use and location of payphones.

automation and robotics advance in the house iRobot Roomba North America the robot's most successful national and sold 1.5 million units. (Other Interests: Robomower Scooba and May 2006)

Photovoltaic increasing popularity.

Tips for Schools and acceptance are quickly taken over the middle years of the decade.

An increase in online services like Netflix DVD rental.

TV

The examples and perspective in this article deal primarily with the United States and does not represent a seen through the world of the object. Please improve this article and discuss the question in the discussion page.

Television in the 2000s saw the growing popularity of reality shows like Survivor (2000-present) and Big Brother (2000-present). The decade has experienced a steady decline in the number of comedies and an increase in reality shows like American Idol (2002-present) show Crime Scene Investigation (2000-present) and Grey's Anatomy (2005-present), and dramatic action /, 24 (2001-present): crime and medical shows such as CSI and Lost (2004-present). The rise of reality in the first part of the decade has begun to fall in the middle of the decade, although the reality remains popular. Traditional network news programs have gradually lost its popularity with the rise of new stations 24-hour cable news and the Internet. animation programs for adults also began a strong recovery in popularity with shows such as South Park (1997-present) and Family Guy (1999-2002, 2005-present), as well as with the cartoon The Simpsons in the long term (1989-present). Many comedies success of the 1990s ended in 2000, that "Frasier" (1993-2004), Friends (1994-2004), Everybody Loves Raymond (1996-2005), and show 70 (1998-2006). Among the most popular comedies that began in the decade are Malcolm in the Middle (2000-2006), Yes, Dear (2000-2006), and Grounded for Life (2001-2005). There are some other comedies that have grown in popularity this decade.

TV showed an increase in censorship of nudity, sex and violence in the United States after the Janet Jackson Super Bowl Justin Timberlake incident in early 2004. The U.S. House of Representatives passed a bill to increase the maximum penalty of a fine of USD $ 27.500 FCC to $ 500,000 for each violation. The U.S. Senate has voted to increase to $ 275,000 per incident. Both houses of Congress to reconcile the differences in the levels of fines, to decide on a $ 375,000 fine for each offense in 2005.

See also: Super Bowl XXXVIII controversy show Half Time

Internet

The Internet has become an important source of all types of media, music in film through P2P programs like Kazaa and Limewire file-sharing. The debate continues over the ethics of file sharing.

As people get used to the Internet during this decade began to be written in lowercase, simply called "the Internet" or "Internet" instead of "Internet" or "Internet", which is used almost exclusively in early 1990. Similarly, "E-mail" is became "email" and "web sites" became "Web".

The diverse and spontaneous nature of the Internet allows Internet culture to form. online projects such as hamsterdance, and Homestar Runner YTMND become international trends in short periods time due to word of mouth in and on the web, with little or no promotion required by their creators. Internet phenomena, and jokes spread rapidly through conventional Internet, sometimes the culture outside the Internet from sources such as forums horrible Albino Blacksheep and 4chan. (A good example of this would be Chuck Norris Facts.) Some musicals, such as Arctic Monkeys and Lily Allen became well known almost exclusively for Internet use.

legal services for downloading music such as iTunes and Napster's new design opens up a download market digital. Napster, though its current version, becomes the first company to share music all the time.

video clips Hot-2000s include Star Wars Gangsta Rap, projects and the SNL parody of Lazy Sunday, which was removed from YouTube controversial in early 2006.

The film Snakes on a Plane, starring Samuel L. Jackson became a phenomenon in the Internet before its report of August 18, 2006 release.

Television and the Internet begin to merge the networks to initiate the transmission of online programs.

Craigslist.org, a popular online classifieds site, juices and more than 50 million per year of regular income, with a staff of only 16 people in San Francisco.

The cell phones gain the ability to access the Internet.

Voice over Internet (VoIP) Internet telephony and slowly begins to merge: Examples are Vonage and Skype.

Webcomics by amateur cartoonists start to overcome the popularity of traditional print comic books and strips of newspaper. Flash animations and Fan Fiction also become popular.

Re-cut trailers made popular in the mid-2000s, largely due to the many parody trailer Brokeback Mountain in the winter of 2005-2006. Popular examples are "Brokeback to the Future" and without sleep in the mobile home park in Seattle a horror movie.

programs of social networks like MySpace, Xanga, Facebook, Friendster myYearbook became extremely popular among teens and twenties to inspire others to share information and personal exchange over the Internet. These sites are criticized by many security problems, such as its use by pedophiles to exploit the new generations. MySpace seems to improve safety and security the decade progresses.

The information and educational sites on the significant decline over the Internet a place for types of advertising and other media, such as the use of these chat boards like MySpace and Facebook.

The interactivity of the Internet becomes more important with sites like Wikipedia, YouTube and MySpace some where users can become contributors, without specialized knowledge of HTML technology.

This section may require updates. Please put Update this section to reflect new information or events recent and remove this template when finished.

Video Games

Main article: Video Games in the 2000s

Players who were children in 1980 and 1990 are now adults and continue to play video games. The average age of players is up in the middle and the late 20's video games become common global entertainment.

The first group of "next generation" consoles are released at the turn of the new millennium with great production values, more realistic graphics, and consoles with built-in multimedia such as DVD and CD drive. PlayStation 2 (2000), Nintendo GameCube (2001), and the Xbox (2001) are the three main candidates for the sixth generation of the console wars. The PS2 is now the best-selling video game console of all time, while Nintendo fell to last. games and a notable series of such systems are the Kingdom Hearts series and the series on PlayStation 2 Guitar Hero, Super Smash Bros. Melee and Mario Party series for Nintendo GameCube and Xbox series Halo.

Sims (2000), with its many extensions and with many companies such as Electronic Arts, Maxis, Disney and became the best selling PC game of all time. The Sims 2 (2004) has become almost as popular.

Sega 2001 was removed from the home after the Dreamcast console market (1999) fails to regain lost market share since the 1990s.

Nintendo launches the Game Boy Advance (GBA) in 2001, a 32-bit laptop. A new model, called the Game Boy Advance GBA SP (GBASP) was launched in 2003, that the flip-top design and frontlit screen. Another smaller version of the GBA was released as the Game Boy Micro in 2005. Game Boy Advance line remains the best selling line of handheld, despite increased competition from other companies.

Grand Theft Auto series sparks a video game more significant score based on the inclusion of gang warfare, drug use, and perception of "senseless violence" in the game Hot Coffee controversy when a mini-sex game was discovered in Grand Theft Auto: San Andreas, caused a huge controversy and led efforts to ban the sale of games ranked to minors. The effort was led by mothers, legislators and activists (like Jack Thompson), despite all efforts to adopt a law on this has been firmly shot down.

MMORPG from the mid-1990s and the end, become a trend of popular PC and online virtual worlds a reality in games such as EVE Online (2003), Final Fantasy XI (2003), Star Wars Galaxies: An empire divided (2003), World of Warcraft (2004), and Everquest II (2004) are released. These worlds with its own economy and social organization as prescribed by the players as a whole. worlds Persistent Online allows games remain popular for many years. World of Warcraft remains one of the most popular games in PC games.

Game console officially hits the Internet with the Xbox Live, the introduction of the widespread use of voice chat to headsets and broadband wireless that require "Without delay" game.

Nintendo launches the Nintendo DS to the end of 2004, with dual screens, touch screen and microphone built in Wi-Fi In 2006, the Nintendo DS Lite, a new design that is a smaller screen, brighter, is released. Sony launched the PlayStation Portable (PSP) In early 2005, a portable gaming and multimedia features many sharp graphics. PSP, Despite the variety of its functions, behind the DS in sales allowing you to maintain a firm position on the handheld market Nintendo.

In 2005 and 2006, the seventh generation of home consoles Directions: Xbox 360, Microsoft (2005), PlayStation 3 (2006), Nintendo Wii and Sony (2006) have net HDTV-ready graphics (although Wii supports 480p max), multi-media communications, wireless controllers, and integrated online features. The PlayStation 3 also has a Blu-Ray, while the Wii has a completely new driver (see below).

Nintendo Wii (2006) has a wireless remote control style with a full motion sensitivity and a speaker. This is the first pilot design most since the release of the video game market. In response, Sony launched the PlayStation 3 with a tilt sensitive controller.

Video games like Halo (2001) and Half-Life 2 (2004) with the Source engine to revolutionize the physical aspect of the game. Red Faction in 2001 became one of top games that have destructible environments in any level. Age of Empires III (2005) became the first real strategy (RTS) using the physics engine Havok and thus have a realistic physics. Company of Heroes, an RTS released in 2006, was the first game of its kind to offer fully destructible environments. Crysis, published in 2007, pushed the physical technology a step further, offering an environment that may be affected in almost every way by their environment.

3D games developed in the gaming industry base, near 2d games out of the market. Partial and full 3D games 2D were still common in the industry at the beginning of the decade, but have become rare as the developers are almost exclusively for games 3D to meet growing market demand.

Sequels and spin-offs have begun to dominate the game industry video at the beginning of the decade and led to a decrease in the number of successful original titles. Grand Theft Auto series has become one of the franchises Most popular Grand Theft Auto III in 2001. It has since spawned two sequels with a third scheduled for 2007. All GTA games have been bestsellers. In 2004, two Doom 3 and Half-Life 2 was released in response to some of the most popular franchises in the history of the game, while Halo, released in 2001, gave place to another successful franchise. A third and final scheduled for 2007. It was followed by Halo 2, which was also published in 2004. The Final Fantasy and Zelda are still the most popular.

Dance Dance Revolution was released in Japan and later the United States where it becomes very popular among teenagers.

popular video games of 2000

2000

The Sims

Perfect Dark

Final Fantasy IX

Diablo II

Chrono Cross

Pokemon Gold and Silver

Red Alert 2: Command & Conquer

The Legend of Zelda: Majora's Mask

Counter-Strike

2001

Serious Sam: The First Encounter

Image black and white

Max Payne

Grand Theft Auto III

Metal Gear Solid 2: Sons of Liberty

Halo: Combat Evolved

Super Smash Bros. Melee

Final Fantasy X

2002

Neverwinter Nights

Warcraft III: Reign of Chaos

Battlefield 1942

Grand Theft Auto: Vice City

Super Mario Sunshine

Metroid Prime

2003

Legend of Zelda: The Wind Waker

Rise of Nations

Star Wars Galaxies: An Empire Divided

Star Wars: Knights of the Old Republic

Soul Calibur II

Final Fantasy XI

Call of Duty

2004

Doom 3

Fable

The Sims 2

EverQuest II

Halo 2

Half-Life 2

Metal Gear Solid 3: Snake Eater

World of Warcraft

Unreal Tournament 2004

Star Wars: Knights of the Old Republic II: The Sith Lords

Grand Theft Auto: San Andreas

Dance Dance Revolution

2005

Resident Evil 4

God of War

Battlefield 2

Guitar Hero

2006

The Elder Scrolls IV: Oblivion

Final Fantasy XII

Neverwinter Nights 2

Gears of War

Guitar Hero II

The Legend of Zelda: Twilight Princess

Categories: 2000 | Technology timelinesHidden categories: Articles to be merged since January 2009 | All articles to be merged | Articles geographic scope Limited | USA-centric | Wikipedia articles in need of updating

8 year old guitar player yahoo news

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